Guardian of the Little Woods is a 2D game where you are playing as a forest guardian in training, tasked to clear out slime-infested areas in Little Woods in order to protect its forest home.
With a concept in mind, we went ahead to create a system design for our game, dabbling into the different characters' stats, weapons and buffs to ensure that the game is balanced despite different starting points.
We had to balance the skill trees for each skill type as well, to ensure that the characters won't be overpowered when they advanced through the progressively difficult slime-infested areas.
Last but not least, we had to balance the amount of gems (currency) the different slimes would drop to ensure the gameplay would be fun despite the grind.
This project was the first time I ever dipped into pixel art and hence, I learnt alot from creating this game.
I developed the character designs, animations, backgrounds and collectibles for Guardian of the Little Woods on Aseprite.
I programmed the overall mechanics of the game, from character selection, skill upgrades, to combat stages.
I used C# to code out the game, and JSON to retrieve the data we created for the game's system design and implement the data into our game.
In my team of 2, we mutually concluded that I were to be in charge of mainly the art, animation and programming the whole game except the dialogues, after dicussions of our strengths and weaknesses.